oh the other thing i'm playing with is Activeworlds
which is a 3d multiuser environment. Its almost what I'm trying to do,
but doesn't have any method for interacting with other people (ie you
can't give stuff to other people or carry stuff) anyway got a couple
more days left before they'll start charging me, and haven't quite
decided whether or not to stay...made a cool house and would be a shame
to lose it..but...
Still would be nice if I could get my hands on the source code to play
with...
Back to the previous post, i'm thinking that it'll be strange trying to
write (effectively) a non-violent mod for quake. also i think i'll be
somewhat limited to 32 users in a server at a time (must check) and
that the mapping tools are not necessarily the easiest to create
worlds. but on the upside anyone would be able to run a server on their
machine. gonna have to work out how to configure the various physics
options, and making it so that they can be loaded from a custom library
(rather than recompiling the whole thing)....basically trying to write
an entire game engine that can be "tweaked" easily by the user...a
challenge i think.
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oh the other thing i'm
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